Levi Kornelson came up with this theory and posted it on TheRPGSite:
- The text inspires “solo play”.
- Personal play creates group play.
- Group play feeds back into personal play and pushes more group play.
The punch-line is:
The quality of solo play often matters more
to actually getting a game
than the quality of group play.
Effectively your enthusiasm for a game when reading it, or when generating characters or when making plots is directly proportional to the pleasure you will have when playing it with others and has a much greater effect than the interactive play.
I’d have to agree. The games I have run for others I enjoyed thoroughly.
Is your enjoyment of the game influenced by the ‘solo play’ of others within the game? Of course it is. Other who do not enjoy the game will make their negative feelings plain and, correspondingly, the actions of the solo individual within the group dynamic have a much greater effect.
They weren’t kidding when they said that gaming was a social hobby (and not an anti-social one). It absolutely depends on the collaboration of individuals to make the best benefit for everyone.
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