The Giant’s Causeway is one of the most astounding natural formations in Northern Ireland. This got me thinking about the representations of natural wonders in gaming.
In the Aurore Sourcebook for 2300AD, they described a tidal flood plain which was so flat that the tides, sped by the influence of the large lunar satellite on that planet to be a rushing wall of water that destroyed anything in it’s path and whose sonic booms could be heard for miles around. I, of course, delighted at the idea of the players racing along the tidal flat trying to get to high ground before they were destroyed… (and I’d still give my right nut to play some 2300AD with a good group).
When playing MERP we didn’t spend much time talking about the grandeur of the mountain ranges or the dread of Mordor but we were young and we made more of an effort when playing the Decipher LotR game.
Without having trodden the steps (so to speak) or seeing the photos, does the sound of the Giant’s Causeway not sound like fiction?