I ordered Solipsist yesterday, paper and PDF, and spent a bit of last night poring over the PDF version. I’ll start out this potted review by saying that it’s shockingly good, easily one of the best Indie games I’ve read. Ever. What is it about? There are people who think so strongly and individually, that…
Month: November 2008
What’s an ARG?
The Technology column in the Guardian writes: An ARG is an interactive narrative in which players work together to solve puzzles and co-ordinate activities in the real world and online, using websites, GPS tracking devices, telephone lines, newspaper adverts and more. All of which sounds like it must require even more effort and resolve than…
There are video games that you can actually live inside.
The following quote is from “Cybergeneration”, an RPG dating from §993 by R. Talsorian Games. With direct visual feed, projected ICONs at will, and a way of interacting with these projections, all the pieces were now in place to create what we now call VIRTUALITY; a state where Net images and Realspace are combined in…
The Great Game
Alternate Reality Games (or Layered Reality Games) are going to be big. When someone mentions ARGs, I always think of Total Recall (the film) [thanks Eamon]. The protagonist takes a virtual holiday which interweaves the real world with a spy conspiracy in his head (or is it?). Everything in his life becomes involved in the…
6 – Terminology
(Though I’m still unsure of the final name to call this game, for the time being I’m going to be referring to it both by the nom de plume ‘6’ and the nom de guerre ‘CONTROL’. I hope that suffices to confuse) AGENT – highly trained civil servants. Because of their skills and experience, they…
Viking Ghost Hunt – a ‘hyperlocal’ Dublin-based game
While down at the National Digital Research Centre last week, I saw a brief presentation from two Dutch guys, Soren and Mads, who were making an iPhone game which overlaid a game on top of reality using GPS and cell tower triangulation. From NDRC: Viking Ghost Hunt will capitalise on location based gaming. The interactive…
Fonts, fonts, my kingdom….
I’m having trouble identifying a font I used for the original printing of ZOMBI and this is the replacement I have come up with. The original was quite clean and had a name like ‘corroded’ or ‘corrupted’. The potential new one is CM Corruged by Charly Masci (link is down). I think it’s actually an…
zombi
I’ve spent the last week working on the PDF version of zombi. I’ve been updating bits and pieces as well, adding in references for “Fast Zombies” and other things which have been popular in the years since the book was released. Hard to believe that it’s nearly ten years since it was first published.
Superheroics
I’ve been reading a lot and prepping my ‘superhero’ game and though I love the concept of GODLIKE and Wild Talents, it’s really turned into an exercise of accountancy. I don’t like point buy systems which encourage you to minmax. I’m frustrated by this because I can’t therefore find a system I want to use….