I’m looking for a prototype of a RTS game on iOS developed. Just a single level, basic graphics. 2D sprites on 3D isometric plane. Happy for it to be done in Unity and/or another rapid development environment. Would be nice for combat (ranged and melee) and some pathfinding for units. Can be SP, MP or…
Month: August 2011
God Willt
Another book arrived in the post that I’d forgotten about. Deus Vult by Mongoose Publishing is essentially playing the bad guys from The Da Vinci Code but back in the Middle Ages. It’s like Ars Magica re-told from the point of view of the Church. It uses a variant of BRP which will please some…
New Haul: from Cromwell to Cthulhu via Mirkwood
Today I got a new haul of stuff. Some of these were PDF bundles so at some point the dead tree version of the book will arrive in the post. These are: Clockwork and Chivalry – clockwork and alchemy in Cromwells England The One Ring – the latest in a long line of RPGs set…
Indies on the Mac
From the Oddlabs blog: Many game developers, indie or not, view the Mac as a freak that no one cares for or wants to be associated with. They look at statistics that show only 5% of desktop machines are Macs and say: “Why waste a lot of time and money for only 5% of the…
Although they are developed in software, games are not software
The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in a way that doesn’t break their attention every few seconds matters. Any successful game weaves a web of illusion around the player to engage them…
Skirmish MP
Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real Time Strategy) games and that would be the lack of a feeling that success has an impact. Left 4 Dead is my favourite FPS game because it encourages teamwork between players on both sides and…
Most RTS single player modes suck…
Josh Bycer writes: Honestly, most RTS single player modes… suck. The reason is that designers try to use it to teach the player about multiplayer which doesn’t work, as an AI is not a good substitute for a player … Over the years, the structure of mission design has changed and can be broken down…
Back again
I’ve been on a holiday-and-work-fueled hiatus. Two weeks driving in France and Spain and then two weeks spent helping people access seed funding for new ventures in “digital” as part of the CIIF programme. The latter has been frustrating because essentially as I am part of the process, I am unable to apply for any…