Culture….and reimagining Trek

On one of the forums was the question about building Star Trek from scratch. Of course there’s always Frontier. but I#d really like to run a Culture game

? What rules system?
I’ll likely hack together something on YZE because that’s a comfortable place for me. And I’m halfway through that.

? What sort of characters?
Humans, aliens, drones/Minds

? What sort of mission?
I’d definitely steer it to CONTACT/Special Circumstances type missions. Something where the people get to act doing people things and the Drones get to act (being effectively a combat monster). Boots on the ground are important when dealing with organics. Uplifting cultures. Plans within plans limited by Compartmentalisation. Creating prophecy (based on …effectively psychohistory) that would make a Bene Gesserit blush in order to shunt civilisations in a certain direction. (Shades of the Status Crew from Captain Britain)

? What sort of ship?
A module providing life support and equipment for the PCs which is beholden to a much-larger ship which may not have stopped in orbit. This meams limited local support but when the shit hits the fan they have a GCU or something ready to Displace them at speed.

? What sort of known universe?
A vast supra-galactic universe, procedurally- and player-driven.

? What strange new worlds?
My gut is Places and People of interest.

? What sort of Galaxy Fleet?
Immense vessels hanging out in hyperspace, exiting where and when they need to. Possibly with a little too much ‘lets see how close to the margin we can make this’

? What sort of technology?
Hyperlight speeds, ignoring relativity for the most part as it’s not as important as people think. Weapons of Mass Destruction that fit in a pocket. Displacer tech that organics don’t really truth (for no other reason than they suspect they’re being 3D printed rather than transported)

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *