So, we have been working a lot on this. The rules are probably 90% complete but we keep finding little places where we think a rule or guideline is needed. Like today it was clarifiying how Hideouts function mechanically in relation to Heat from the authorities. We are starting to look at design and layout…
Author: matt
Game Dev Discord
We have a Game Dev Discord which we are slowly opening up to a few more people. Inside is space for asking questions about our existing published games as well as participating ideas for our upcoming books. Understand though that none of us do this full time – it’s a hobby where any money made…
YZE Dice Roller – including Step Dice
AJ built this YZE dice roller on the site so we have a super quick way of rolling dice and collecting successes. It’s the only one that works for Step Dice YZE as well as Pool Dice. Click the image and add to your bookmarks!
Dark Urban Fantasy I hear?
ExSanguine allows for the playing of Vampir Hunters, Familiars (humans enthralled by vampirs), Fiends (young vampires) and Elders. Plenty of supernaturals mentioned in there, eh? De Occulta allows for playing of Occultists (magicians). But De Occulta presents the rules on how to magically create a “Frankenstein” as well as declaring that Pneuma can be people….
Ex Sanguine and De Occulta released: Dark Urban Fantasy
This week I released two complete books. Both of them are powered by the popular Year Zero Engine and both of them part of a series to create a “Dark Urban Fantasy” world. The first, Ex Sanguine (Out of the Blood) is about modern vampires. It has rules for Hunters, Familiars, Fiends and Elders and…
Apocalyptic Fantasy
My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram of proteins floating in lipid layers (cell membrane). An assumption is a planet – much like Earth. Maybe or maybe not one ecology but what…
Effects-based Magic for YZE-Step
My favourite magic systems are from Ars Magica (and to a degree, MAGE), and the effects based system from For Faery Queen and Country. The principle of Nothing From Nothing (and presumably, Nothing Into Nothing) I like a lot. Which means you can get shot of Creo and Perdo. It’s really just about seeing, controlling…
Frontier – new art, old art
Would really like the time and energy to get life paths done this month. Depends on life and everything. I did get some new art commissioned.
Frontier – thinking while watching The Expanse
I’ve just started a binge of The Expanse TV series and if I enjoy it, I’ll hit the book series. There are things I really like about The Expanse. They maintain momentum and include it in part of the story There’s no artificial gravity Missiles are long range weapons. Slugthrowers are close combat weapons (and…
EXCESSION: Session 1
Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and a private army. Louis and Jana are two hard chargers for the Excession organisation. Louis is a German-American with a real love of animals and…
Games in a Utopia
I guess it depends where you sit. We live in a post-scarcity civilisation (we have the technology), we just don’t live in a post-scarcity society. Scarcity is manufacturered. So are we close to a utopia if we fixed distribution and inequality? Well. Kinda. There would still be people with greed. People who think that the…
TTRPGDESIGN Update: Enhanced
I haven’t spoken much about “Enhanced” but the premise is: “What if, in the Twilight War, the war to end all wars, there was another agent. Something that arrived on earth nearly 100 years before and spread it’s mutagenic force throughout the world, especially after it was discovered that the mutations could be controlled. So,…
TTRPGDesign: Beyond Human update
Progress with Beyond Human has definitely slowed dude to working on other projects; not least ENHANCED for Twilight 2000 and The 23rd Letter 3rd Edition (as well as Xiongguo, Invasion and Rise of R’lyeh. Yes, some of those projects you’ve never heard of, but that’s just another thing slowing things down. Many many projects and…
Xiongguo (working title) – playtesting begins
#ttrpgDesign #ttrpg #T2K4e #xiongguo? So, we begin the playtest for Xiongguo (working title) next week. ?I’ve added some additional rules which are pilfered from other systems. ?Xiongguo is a simple, fast, low magic, classless sandbox based in the YZE SRD for playing in an Asian period action adventure game. There is absolutely no attempt to…
Beyond Human: Progress Report
Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.
New Project: Beyond Human
New? I’ve been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It’s now 70 pages which puts it as the largest book I’ve made to date. The premise is that it’s a grounded superhero game. I mean, as grounded as superhero games can really be. It’s got…
New Release: CONTRACTORS for Twilight 2000
It’s been a while and a lot of research but also a lot of fun. CONTRACTORS for Twilight 2000 CONTRACTORS is a supplement for Twilight 2000 4th Edition detailing the operations of private military contractors in the years leading up to the Twilight War. It provides a slightly different backdrop to the game but could…
The 23rd Letter, 3rd “Fury” Edition
Yeah, I wasn’t planning on having to talk about it so soon. Blog post isn’t even written. but… it’s set nearly thirty years later. The Psychic War as was died with the final end of the Cold War. Corporations figured out it’s easier to manipulate people with social media than fragile psychics. Many of the…