On TV, on your phone and online through music and games Something is happening The way people create and engage in stories is changing Resonance is a grand narrative told across multiple platforms on a massive scale A new science-fiction universe is being created and there is only one question… Will you help?
Category: ARG
Once, Twice, Three Times a Detective
Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister’s copy of Sherlock Holmes stories, and quickly I got caught up in the really really beautifully narrated and well thought-out plots. As I had my phase of obsessively playing the classic LucasArts adventure games, the very…
The Fun Theory
When designing games I tend to think about what will make the game more ‘sticky’. At the start, I can usually enthuse someone about a game by talking to them about it. You’re the consummate salesperson for your game and design and in theory no-one can sell the concept like you can. To get people…
Amazing content on Games and Reality
This is 28 minutes of chuckles and amazing insight on how everything we touch will become a game. Eventually. Who is going to lead us?
ARG!
Not a post per se, but something to help me bookmark a link which may be interesting to others as well as me. Content management and delivery tools for indie ARG producers: Alternate reality games and other kinds of distributed story/play projects place heavy demands on their creators’ abilities to manage and deploy content. To…
The Great Game
Alternate Reality Games (or Layered Reality Games) are going to be big. When someone mentions ARGs, I always think of Total Recall (the film) [thanks Eamon]. The protagonist takes a virtual holiday which interweaves the real world with a spy conspiracy in his head (or is it?). Everything in his life becomes involved in the…