Matt Borselli has a quick writeup of his experience with Crucible Design, and more specifically The 23rd Letter, on his blog, AssHat Paladins. I enjoyed chatting about it – getting involved in my own narcissism obviously – and it brought back a lot of memories. Part two will be out in a week or so…
Category: 23rd Letter
Superheroics
I’ve been reading a lot and prepping my ‘superhero’ game and though I love the concept of GODLIKE and Wild Talents, it’s really turned into an exercise of accountancy. I don’t like point buy systems which encourage you to minmax. I’m frustrated by this because I can’t therefore find a system I want to use….
The WhiteChapel Project
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE was directed to encourage espionage behind enemy lines and build the core of a resistance cell in the event of a land invasion. As a result, they were entirely dependent upon the security of radio…
The 23rd Letter: in film?
Back in late 2006, I got a bit of a shock. Maybe you do as I do but I like to beachcomb through Google and see what people are saying about the things I have written. I pick up a few comments about The 23rd Letter and Zombi most often, usually through RPG.net which seems…
The WhiteChapel Project – early history
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE was directed to encourage espionage behind enemy lines and build the core of a resistance cell in the event of a land invasion. As a result, they were entirely dependent upon the security of radio…
23L Superhumans
Having some spare time yesterday evening I resurrected some of my notes for ‘superpowers’ in T23L. It wasn’t part of the plan to have 23L superhumans – though I was accused by Jeremy of writing my own ‘supers’ game when we published The 23rd Letter. We did have quasi-superhumans in the form of the Furies…
Collaboration, writing and vision
This weekend I was busy with family duties but still managed to do a bit of work on WoTW:Earth. Most notably taking the draft ideas Aidan sent through and turning them into mechanics and flavour. Collaboration is hard. I’m very conscious that I’m an ignorant so-and-so with strong opinions and a jeadstrong way of doing…
23rd Letter: Projects Campaigns
A Project-based campaign is as flexible as the players want. The G.M. may choose themes as he or she wants. PCs working for a Project are relieved of many of the worries of Network members or other independent espers. Usually they are not on the run, living out of safehouses or mobile homes, lack of…
The 23rd Letter
Balbinus on RPG.net responds to someone asking for sourcebooks about running a campaign about the whole concept of PSI powers: “IMO the best is a game called 23rd Letter, it’s basically Firestarter (the Stephen King book/movie) the rpg. Probably OOP but available I would have thought on ebay.” Thanks, Balbinus! It’s not out of print!…
New Downloads
Some people were looking for them so I’ve put some downloads on the books page: Wildtalents fanzine 1 60K PDF Wildtalents 3 fanzine 1.5MB PDF Wildtalents 5 fanzine 373K PDF 23rd letter character sheet 22K PDF zombi character sheet 86K PDF If there’s anything else in particular that people are looking for, please mention it…
21/100 Making a Miniseries
On my main blog I’ve been working through Chris Brogan’s 100 topics more as a method of amusement and to keep me writing. The rest of the entries have been a bit easier than the current one and the context of the mini-series would only make sense in the LateGaming blog as opposed to CIMOTA….
The 23rd Letter – Black Monday
“Capitalism is the astounding belief that the most wickedest of men will do the most wickedest of things for the greatest good of everyone.” – John Maynard Keynes The period following the end of the Second World War saw a time of huge change for the world. With peace restored, people felt it was safe…