I do like narrative systems. Character Generation You create a character description consisting of up to 10 facts (maybe related to Quirks, Drive, Flaws) and underline 5 of them. These 5 things are your most descriptive traits which may be objects, skills, contacts, background items and can, in theory, be called into play at any…
Category: CONTROL
CONTROL: How to run the game. Part 1.
Starting the Game This game has the rather traditional role of GameMaster assigned to one player, usually “C”. The player will be provided with missions in one of two ways. TOP-DOWN Requests which come from GOVERNMENT and are passed to CONTROL via “C”. These will be in the form of mission dossiers. These can be…
Get Carter
I started this evening sitting down to watch The Bourne Identity on ITV2 but as it happens they run ad breaks every 18 minutes and I’m reminded why I hate linear television. The content is either shit or broken up by advertising breaks. I attempted to remedy my ennui by putting on “The Descent” though…
6 – Terminology
(Though I’m still unsure of the final name to call this game, for the time being I’m going to be referring to it both by the nom de plume ‘6’ and the nom de guerre ‘CONTROL’. I hope that suffices to confuse) AGENT – highly trained civil servants. Because of their skills and experience, they…
An update and also “Under Development”
These are the games I’m currently working on – as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I’m only hampered my Black Macbook being pinched by my partner because she has more important stuff to do but hopefully before the end of September that…
CONTROL
Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting. CONTROL is an espionage game set at the start of the second Cold War, a period of intense emotions which I remember well. The game itself uses the model of…