When I wake and until I again sleep, I am a Reeve. It is a burden but not without it’s pleasures. My days are spent in deep debate with other Reeves, with Artisans in conflict and with Consors who need the permissions they cannot take. Because of my youth I am known as a Mediator…
Category: Game Design
Progress and updates on the game design process.
Artisans: engineers and crafters
The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in the heights and depths of the rock. These vanes make it possible to live here and they provide clean, cool water – a true necessity in this hot, bright world. Their construction is certainly the…
Viride: contribution by others
I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game in that neutral forum in the future. There have been a couple of contributors to the thread including some very thought provoking stuff from KRNVR which I think is probably evidence that he/she has the…
Viride: be like the rock
[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen this for myself but it is immense and I have no reason to doubt. It is a vast, black rock which contains hundreds of miles of tunnels and chambers which are home to tens of…
Viride: dweller in the darkness
I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and held fast to the bedrock miles below it is cold where everywhere else is hot, dark when all else is eternally bright. Hundreds of miles of tunnels reach out in every direction and open into…
Viride: First Steps.
Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay on the “rocks” whereas there was a wilderness of dangerous “sands”. There was a considerable cultural difference between modern humans and the humanoids on this…