Classic novels of intrigue and spies are ripe for exploitation in a Dune game. Think about the plot of Tinker, Tailor, Soldier, Spy.
Category: Dune
DUNE: The Landsraad
The Great Houses or Houses Major are the most powerful and important houses with voting right in the Landsraad. Their number was not fixed; they varied in history with political and economic fortunes, and depended to some degree on the strength of the Empire’s basic institutions: there were as few as 35, and as many…
DUNE
After watching the movie, the thirst for playing the Dune RPG (by Modiphius) is high. The movie is filled with outstanding visuals and the background is sufficiently rich the only barrier to a dozen sourcebooks is, I guess, the license Modiphius holds. There’s some astounding imagery. Fabulous for developing a game, visually.
DUNE: The VICINIS of the Spacing Guild
The question of the lack of alien life in the Dune universe has been asked many times. The coverage of the Known Universe is still small enough, in the massive scale of the universe that the Fermi paradox does not hold. But that’s not the reason there are no aliens in Dune. The Vicinis are…
Dune – The Sobaki
Hasimir Fenring has to be one of the most interesting minor characters in the book. A “might have been”, deadly, BG-trained, and seemingly with fingers in every pie. But it begs the question about other might have beens and “the test”. PLOT THREAD The players are the lower level companions, functionaries and agents of a…
Dune – preparation game notes
It must be noted that I have no direct plans to run a Dune game. But I am a little forced by my mind to examine the game and the concepts deeper than should be permitted as I am after all, running one game, playing another, holding down a job, studying two courses (film production…