In late 2019, just before the Covid thing, I was working on a game design document for a real time tactics video game with the working title of "Regency Royale".…
Last chance to register for a games technology development seminar here in Belfast. Wed, 14 September from 10:00 to 12:00 at Radisson Blu, Gasworks, Belfast The speaker is Paul Durrant,…
I'm looking for a prototype of a RTS game on iOS developed. Just a single level, basic graphics. 2D sprites on 3D isometric plane. Happy for it to be done…
The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in…
Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real Time Strategy) games and that would be the lack of…
Josh Bycer writes: Honestly, most RTS single player modes... suck. The reason is that designers try to use it to teach the player about multiplayer which doesn't work, as an…
Great videos from the launch team here. Described as a Tower Offense game, it certainly adds a different flavour to the stock re-runs of tower defense games (like Plants vs…
Professor Mark Durkin from the University of Ulster suggested: "For customers, the constant and often simultaneous use of laptop, MP3 player, smart phone and TV, especially by our young people,…
NI-based game development studio, Wee Man Studios just gave SyncNI an exclusive on Galactic Racer! Click through the graphic for the exclusive. Due for release, later this quarter.
Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister's copy of Sherlock Holmes stories, and quickly I got caught up…
I believe that my playing of games has contributed positively to my development as an individual. Traditionally advocacy for gaming has included the development of teamwork and leadership skills, understanding…
Equally useful for the development of tabletop game ideas, this method was used tonight to brainstorm some ideas for videogames in our local game development cluster.
When designing games I tend to think about what will make the game more 'sticky'. At the start, I can usually enthuse someone about a game by talking to them…