The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin to sink and almost anything laid on the surface of the sands will disappear within the hour. There are some of the other Desert Tribes…
WotW: Earth – When?
This was the question that struck me last night as I tried to process the jalapéno peppers in my pizza. When is WotW: Earth set? (and for that matter, when am I going to get a better name for it?) The way I see it, there are several options 1898 – this was when the…
WotW: Earth – New Hope
As humanity climbs out of the ruins of their devastated society, we must now look at our future. We have seen the terrible destruction wrought by the Martian fighting machines and flying machines and the awful power of the Heat Ray as it turned all it touched to fire. We hurry along the roads, as…
WotW: Earth – Premise
“No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from the timeless worlds of space. No one could have dreamed that we were being scrutinized as someone with a microscope studies creatures that swarm and multiply in a drop of water. Few men even considered…
WotW: Earth
I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player kill and then GM fiat to save the day. I disagree. I reckon it was just background flavour. The game starts now. Invasion over….ish. Some Martian war machines will alive on iron rations as they…
Powder Rods and Bayonets
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same height as the owner. The rod is hollow, usually black with a matte sheen, and cool to the touch. The top of the rod has…
More about the Reeve
Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority of the Reeve are involved directly in the enforcement of our laws and the judgements required. The application of Reeve law in the Citadel is…
Viride: Outsider Castes
There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes but they are neither respectful nor respectable. They have their role in our society but we do not consider them. When they are needed, they…
Viride: Old words…
The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like beetles shelled Now do not grow new Just an old ones dream Just an old ones song And wet turns to steam And the dark…
Consors: blessed with caring
The darkness echoes with the delivery of another young life. This is my favorote time. We are not supposed to have an opinion but I can see who is special. I am able to see into their eyes from a few hours old and tell their future – this one will be a great healer,…
Reeves: lawgivers and officers
When I wake and until I again sleep, I am a Reeve. It is a burden but not without it’s pleasures. My days are spent in deep debate with other Reeves, with Artisans in conflict and with Consors who need the permissions they cannot take. Because of my youth I am known as a Mediator…
Artisans: engineers and crafters
The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in the heights and depths of the rock. These vanes make it possible to live here and they provide clean, cool water – a true necessity in this hot, bright world. Their construction is certainly the…
Viride: contribution by others
I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game in that neutral forum in the future. There have been a couple of contributors to the thread including some very thought provoking stuff from KRNVR which I think is probably evidence that he/she has the…
Viride: be like the rock
[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen this for myself but it is immense and I have no reason to doubt. It is a vast, black rock which contains hundreds of miles of tunnels and chambers which are home to tens of…
Viride: dweller in the darkness
I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and held fast to the bedrock miles below it is cold where everywhere else is hot, dark when all else is eternally bright. Hundreds of miles of tunnels reach out in every direction and open into…
Viride: First Steps.
Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay on the “rocks” whereas there was a wilderness of dangerous “sands”. There was a considerable cultural difference between modern humans and the humanoids on this…
Where is it going?
Things we have planned: game reports – experiences of our gaming groups game design – building a novel RPG before your eyes tips – things we do before preparing to game Where do you come in? Well, we expect you to share your comments about all of the above. Giving your view on a game…
Keeping track of time
One of the more challenging aspects of being a GM is ensuring the game world retains its believability. Mature players (by this I mean anyone who role-plays, rather than someone who plays a one-man-army war-game) demand a world in which things happen much as they do in this world–all actions have consequences (some of which…
Marvel Super Heroes Saga
Both of us at lategaming are fans of Super Hero games. For Matt, it’s because he misspent his youth reading comic books. For me, it’s because they’re the pinnacle of escapism, and one of my favourite campaigns I ever played in was a supers game. In this supers game, we used the old Marvel system…
Welcome to the new LateGaming site
This is more or less what LateGaming was meant to be. The origin of the name was because we always started a gaming session by turning up between 7 and 7:30 pm. Then we’d settle by 8 pm and finish up gaming at 1 am. That was when I lived within walking distance of the…