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lategaming staying up late, playing games
lategaming staying up late, playing games
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Game DesignWotW: Earth

WotW: Earth

mattSep 3, 2006
I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player...
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Game DesignViride

Powder Rods and Bayonets

mattSep 3, 2006
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to...
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Game DesignViride

More about the Reeve

mattSep 2, 2006
Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate...
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Game DesignViride

Viride: Outsider Castes

mattSep 2, 2006Sep 27, 2006
There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or...
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Game DesignViride

Viride: Old words…

mattSep 1, 2006Sep 1, 20061 Comment on Viride: Old words…
The old ones talk The sun once set When the world turned dark When the wind brought wet Once was...
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Game DesignViride

Consors: blessed with caring

mattAug 31, 2006Aug 31, 20061 Comment on Consors: blessed with caring
The darkness echoes with the delivery of another young life. This is my favorote time. We are not supposed to...
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Game DesignViride

Reeves: lawgivers and officers

mattAug 30, 2006Sep 2, 2006
When I wake and until I again sleep, I am a Reeve. It is a burden but not without it’s...
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Game DesignViride

Artisans: engineers and crafters

mattAug 30, 2006Aug 30, 2006
The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in...
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CommentaryGame DesignIndustryViride

Viride: contribution by others

mattAug 30, 20061 Comment on Viride: contribution by others
I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game...
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Game DesignViride

Viride: be like the rock

mattAug 28, 2006Aug 29, 20061 Comment on Viride: be like the rock
[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen...
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Game DesignViride

Viride: dweller in the darkness

mattAug 20, 2006Aug 20, 2006
I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and...
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Game DesignViride

Viride: First Steps.

mattAug 20, 2006Aug 20, 2006
Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It...
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Commentary

Where is it going?

mattAug 15, 2006
Things we have planned: game reports – experiences of our gaming groups game design – building a novel RPG before...
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GMIn-Character

Keeping track of time

AJJul 23, 20061 Comment on Keeping track of time
One of the more challenging aspects of being a GM is ensuring the game world retains its believability. Mature players...
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CommentaryReview

Marvel Super Heroes Saga

AJJul 21, 2006Jul 21, 20062 Comments on Marvel Super Heroes Saga
Both of us at lategaming are fans of Super Hero games. For Matt, it’s because he misspent his youth reading...
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CommentaryReview

Welcome to the new LateGaming site

mattJul 17, 2006Jul 17, 2006
This is more or less what LateGaming was meant to be. The origin of the name was because we always...
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CommentaryReview

The Big Change

mattJul 17, 2006Jul 17, 2006
With the change of LateGaming from an old-style static site, to something a little moe dynamic and, well, content-filled, we...
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CommentaryReview

About

infoJul 17, 2006May 7, 2008
LateGaming was started in 2001 by Matt, who didn’t have a regular gaming group at the time and needed a...
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CthulhuIn-Character

DG: 16th May

mattJul 16, 2006May 19, 2008
The worst thing about going undercover is making it airtight. This means learning mannerisms. This means picking up habits. This...
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